Daniel Goldberg, Linus Larsson

State of Play: Creators and Critics of Video Game Culture

Daniel Goldberg, Linus Larsson

Talk: State of Play: Creators and Critics of Video Game Culture

Daniel Goldberg and Linus Larsson visited Google's office in Sunnyvale, CA, to discuss their book, "State of Play". In 'State of Play', the authors provide a conversation about video game culture with a critical look at its origins, memes, influences, and biases. Like all creative media, games represent a reflection of the sex, race, violence, faith and class politics of a society, and we need a serious assessment of its content and creators. The sixteen contributors to this collection include important voices in gaming politics. Tackling big subjects such as depression, racism, and misogyny, among others, these essays represent a range of voices that have been historically left out of gaming culture.

Daniel Goldberg

Editors Linus Larsson and Daniel Goldberg are two of Sweden's most important writers on new technology and the Internet. Their first book, Swedish Hackers, was published in 2011 in Sweden. Minecraft followed that same year (Seven Stories Press, 2013) as their bestselling English-language debut.

Linus Larsson

Editors Linus Larsson and Daniel Goldberg are two of Sweden's most important writers on new technology and the Internet. Their first book, Swedish Hackers, was published in 2011 in Sweden. Minecraft followed that same year (Seven Stories Press, 2013) as their bestselling English-language debut.

The Book

The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. This book is essential reading for anyone interested in what may well be the defining form of cultural expression of our time.

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