An author, an award-winning game designer, Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic. Bogost is here to teach us that play isn’t a mindless escape from boring reality. Instead, play is what happens when we accept limitations, narrow our focus, and—consequently—have fun. Which is also how to live a good life. Join us as we learn how to play!
An author and an award-winning game designer who holds a joint professorship in the School of Literature, Medi, and communication. His games have been played by millions of people and exhibited or held in collections internationally at venues including the Smithsonian American Art Museum, the Telfair Museum of Art, and The San Francisco Museum of Modern Art.
Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities.Find out more